Since I have a forma on my potatoed Hek, right now I equip a +30% Tactical Pump (7 slots) alongside the critical combo. Sobek is the standard Grineer automatic shotgun that is often seen wielded by Grineer troopers, this weapon has a 20 round drum magazine with a somewhat slow fire rate, but has a low pellet count letting each projectile deal high amounts of damage for this type of ammunition. You could alternatively also lvl your Ammo stock up only once (instead of 3 times) to give you a total 5 bullets instead of 6 to help you configure a full rainbow. I'd guess that the elemental vs critical balance switches somewhere around lvl 50 enemies. I personally max out the Blunderbluss and Ravage for insanely high level enemies since they have insane elemental armor (cost with the other mods: 9+9+15+5+4+9+9=60 slots) but switch to elemental mods for regular defense and missions.ĩ0% Charged Shell (11 slots), 90% Chilling Grasp (9 slots), 5% Tactical Pump (2 slots) for Corpus and Grineerĩ0% Incendiary Coat (11 slots), 90% Chilling Grasp (9 slots), 5% Tactical Pump (2 slots) for Infested The Hek does have a low crit rate, but it still benefits from the mods because the chance is crit rate per pellet, so there's a decent chance that at least a couple pellets will crit on weakpoints. Max out Point Blank, Flechette, and Hell's Chamber - the extra 20% adds at least 2 extra pellets per shot):Īmmo Stock 3 (5 slots) gives you two extra rounds before reloading.Ĭhilling Grasp (4 slots) helps you slow enemies down and scratch shields.įrom there its configuring your elements to the particular faction your fighting or going for critical damage.
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